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| Interface | Toolbars | Flight Groups | Messages | Teams | Toolboxes |
XWA
missions can now involve up to 4 Regions of space, with FGs having 4 Orders
in each Region. Using the Order/Region selector,
you can choose the currently displayed region using the tabs down the right
hand side. The list will show the 4 orders the current FG has for the current
region. To edit one of the 4 orders and see its waypoints (if WPs are turn
on in the Map) highlight it in the list. The title bar shows the current
Region and the current Order within that region.
The current region can also be chosen by the buttons on the right side of the Map. Current Region and Current order can also be chosen from the Region menu items and their corresponding keyboard shortcuts. The Order/Region selector can be resized horizontally but not vertically. |
The
Text
Sections window is for editing the relatively
large sections of text (up to 4096 characters) you can use to give the
Player information about the mission, and one purely to assist the mission
writer.
This window can be freely resized. |
| Mission Description | Pre
Mission. This
is the overview of the mission that will be seen before the Player enters
the mission. It actually has 2 parts, separated by a #
character: The text before the # will be the mission description that will
appear when the Player chooses a mission from the Select Mission screen.
The text after the # is the Commander Briefing:
|
| Win Debrief | Post Mission, this text will be shown at the end of a successful mission. |
| Hints | This text will be shown if the Player fails the mission and chooses to view the hints. NOTE: There must be a # character before the text. AlliED will automatically create one there when you create a new mission, but you may have to insert it manually for older missions. |
| Notes | This text is not used by the game, but can be used while building the mission for reminder notes etc. |
The
easiest way to set WPs is to drag them around
in the Map, but the WP toolbox enables you to view and manually enter the
values. Beside the values are the Enabled
lists. You enable a WP by clicking on this list to highlight its name.
If a WP is not enabled, it effectively does not exist.
You can also use the default rotation buttons to set the orientation of the FG if WP 1 is not enabled i.e. facing North, South, East or West. The different types of WPs are: |
| Start 1 | The FG will begin the mission at this WP. Use the drop box to the right of this WP to choose which Region the FG starts in. (The FG's starting region can also be chosen from the buttons on the Ship page of the Datapad.) |
| Start 2-3? | I don't know the use of these WPs at this stage. In previous games they have been alternative Start points in situations when the Start point would be chosen at random. |
| Depart Hyp | This is the "old style" hyperspace point i.e. the point the FG must fly to before it can enter Hyperspace in order to leave the mission, rather than hyper to another Region. It will need this if it needs to enter hyperspace after completing its orders, has Depart conditions, or has a Fly Home order without a mothership. |
| WP 1-8 | There are a set of 8 WPs
for each order, in each Region. These WPs are used to define the flight
path that a FG will follow if it has "Fly Once" or "Circle" type order,
or while it is has no Targets to attack. They will travel through all enabled
WPs in sequence, then repeat the path as many times as their Orders require,
or until their Targets arrive.
Craft will begin the mission facing WP 1 if it is enabled, if not its orientation will be determined by the rotation buttons to the right of these WPs. A ship with Start 1 and WP 1 having the same co-ordinates (and WP 1 enabled) will lie at 45 degrees to each axis. |
The
Goal Summary window shows at a glance all of the FG Goals and Team Goals
in the mission. |