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Interface
 
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 Interface Toolbars Flight Groups Messages Teams Toolboxes

 
"Teams" page

Although parts of the mission files provide entries for 10 Teams, the game only supports 8 Player Teams. On this page I have allowed editing of 10 Teams in case you want to set the Name, IFF and Allegiance of the extra 2 Teams.
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Team Name Will be seen in-game at the top of the Briefing screen for Player Teams. Otherwise it just makes it easier to keep track of which Team is which while editing.
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IFF for Auto-link This parameter is not a part of Mission files, it is just for the editor's Auto-link function and the IFF of the different icon palettes in the Map. When loading, it is set by taking the IFF of the first FG it finds for each Team, but you can set it here manually of you want to change it.
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Link by Radio Links all craft in the current Team by radio, by setting their Radio parameter to that Team, e.g. All FGs on team 1 will have their Radio set to "Team 1". This is really only relevant to teams with Player craft on them, so that Players can give orders to craft on their team.
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Completion Messages These are the messages that will be played automatically when the outcome of the mission has been decided (success or failure of the Primary Goals) or when the Secondary Goals have been completed.
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Allied Teams All Teams are hostile to each other by default, but here you can choose Teams to be friendly to the current Team. Highlighted = friendly.

 
Team Goals (Global Goals)

When you choose the Teams page, the Datapad will automatically display the matching Team (or "Global") Goals. You define the Goals which, along with FG Goals, determine what each Team must accomplish in order to win the mission. Unlike FG Goals, these Goals need not be restricted to what happens to FGs in the mission, but to any event a Condition can define. To view all Goals at once use the Goal Summary window.
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Team You can choose the Team that the current Global Goals relates to by right clicking on the Team page, right clicking on the right hand side column of the GGoals page, or from the Team button on the toolbar. 
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Primary Goals Quad Condition, Mission Critical Goals. The Team must complete these goals in order to win the mission.
 
Prevent Goals Quad Condition, Mission Critical Goals. The Team must prevent these Conditions from becoming true, so you must specify the conditions the Team must NOT allow to happen. 

E.g. if you want CRS Liberty to survive the mission, the Prevent Goal must be 100% of FG CRS Liberty must be destroyed.
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Secondary Goals Quad Condition, Non-Critical Goals. These are basically Bonus goals. The Player will not be aware of these Goals because there are no Incomplete strings shown in the in-game Goal list. However the Success string will show when they have completed the Goals.
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Points These are the Points that the Player will receive for completing each set of Goals. They will usually only be assigned to the Secondary Goals for bonus points.


 
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