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Interface
 
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 Interface Toolbars Flight Groups Messages Teams Toolboxes

 
  Hyperbuoy Wizard

Hyperbuoy wizard

Using this wizard you can connect 2 Regions via hyperbuoys. The option to include Entry point buoys means 4 buoys will be added: 

  • one in the "From" Region to jump to the "To" Region
  • one for the entry point into the "To" Region
  • one in the "To" Region in order to to jump back to the "From" Region
  • and one for the entry point back into the "From" Region.
If the option is not selected, only 2 buoys will be created - one in each region, each acting as entry and exit buoys.
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  Mission Parameters

Mission parameters

This is where you can edit mission settings such as Mission Type, Time limit and Region Names.

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MIssion Type/ Hangar This list shows the different values that are used by different mission types in XWA, however trying to play mission types other than Rebel or Family in a Campaign or through the simulator may cause problems, and may crash the game. 

Even Family hangar missions were only intended for the first 7 missions and, as far as I know, can't be used for missions numbered higher than 6.
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Time Limit In minutes. If the value here is set to zero, there is no time limit.
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Tactical Officer Choose the voice of the Tactical Officer for the mission, i.e. the voice which will give messages such as "Message from mission critical craft - they're under attack."

You can choose from Devers, Kupalo, Zaletta and Emkay.
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Region Names Here you can name the 4 regions.
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IFF Names Here you can name IFFs 3 to 6.
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Mothership Insignia InsigniaThese determine which insignia will appear before the briefing during a campaign. I'm not sure of the difference between these 2 settings, but they are usually just set to the same value.
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End Mission... This flag determines whether or not a mission will end as soon as the Primary goals are completed.
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Global unit Strings? These may be strings to name Global Units for reference while mission writing, although some of the existing missions don't really follow that pattern. At the moment they are not used by AlliED.
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Special Cargo Strings? These seem to be strings relating to special cargo but the way they are used, and the values associated with them, is currently unknown.
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Unknowns The use of the rest of the unlabelled boxes are currently unknown.
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