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| Mission Files | Adding Missions | Conditions & Goals | Goals Strings | Imports | Backdrops |
| Goals & Strings |
| Whenever a condition
is part of a Goal (rather than a trigger), it has 3 Goal Strings associated
with it. These are the descriptions a Player will see in the in-flight
list of mission goals.
The three strings correspond
to the 3 states the Goal can be in:
|
| Incomplete or Unresolved | The goal has not been achieved
but it is still to possible to achieve it. (Not
seen for Secondary goals.)
.. |
| Success | The
goal has been achieved. (Not
seen for Prevent goals.)
.. |
| Failure | The
goal has not been achieved and it is no longer possible to achieve it,
e.g. a goal to identify 100% of Transports, but one has departed from the
mission without being identified. (Not
seen for Secondary goals.)
.. .. |
XWA will automatically create
default Goal strings such as "T/F Alpha: Destroy", however it is possible
to override the defaults by defining a custom Goal String.
|
| Imports |
| As
the AlliED license states, this feature is for custom missions only. That's
the only way to ensure XWA conversions of the missions from earlier games
are not used by people who don't own those games. YOU MAY NOT DISTRIBUTE
CONVERSIONS OF LUCASARTS MISSIONS IN ANY WAY.
The literal translation of earlier missions at this stage is pretty accurate, however differences in the games means some tuning is required. One issue is that the OPT sizes and center points for many craft have changed, so ships that have been finely positioned may not be in the correct place. PLTs in particular are 4 times the size they were in the earlier games, so craft near them will probably need to be moved. Other big issues in conversions are the more effective A.I. of XWA, the strength and penetration of Capital ships' turbolasers, and their accuracy at shooting down missiles. Capital ships which were destroyed by missiles/torpedos in an earlier mission may be able to shoot down 100% of those missiles in the XWA version. Alternately, a friendly craft which survived in an earlier game because it was out of the range of an enemy's turbolasers may be destroyed because that same distance is now within the range of XWA turbolasers.
I'd recommend restricting
imported Capital ships to Rookie to partly compensate for their increased
strength and accuracy.
In converting the briefings, I have guessed at the adjustment of Zoom levels so that the larger icons fit on the Briefing screen in the same proportion as the smaller icons of previous games, but you may need to adjust them. |