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Datapad
 
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Ships  Options
Role
Arrival Departure FG Goals Orders Jump

 
"Orders" Page

Orders page
Order This is a list of all know Orders that can be assigned to a FG. A brief description of the Order will be displayed below the selection box. NOTE: There are some Orders (such as "Attack Targets") which are not suitable for large ships due to the way they will maneuver, however there are "Starship" versions (named "SS" or "SShip") of the same Order.

All craft in the same FG have the same Orders. Many orders will require valid Targets and/or Order Parameters to be set in order for them to function correctly.

Next to the Order selection box is the  button for adding the currently displayed Order to the Order Clipboard. This works to store and reuse Orders in the exactly the same way as the Condition Clipboard uses Conditions. To bring up the Order Clipboard, double click on the order you want to set in the Order/Region selector.
 

Targets This is where a lot of people get into trouble, so I'll try to explain it in detail.
 
There are 2 sets of Targets: Primary and Secondary:
Targets
Each set has 2 target Classes (A and B), which each specify:

Target Type (e.g. IFF) and an Instance of that type (e.g. Imperial).

Each set also has a Link targets flag which determines how the 2 Classes are treated. If it is unchecked, this FG may target FGs which fit either Class A or Class B, if it is checked, it may only target FGs which fit both Class A and Class B.

In the example above, the FG's Primary Targets are Global Group 1 as well as Global Group 3.

Its Secondary Targets are only FGs which are both in Ship Category Starfighters and are IFF Imperial.

Be careful to assign valid Targets, as A.I. controlled FGs will leave the mission if there are no FGs which match their specified Targets.
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Order Parameters These are the 2 parameters below the Targets whose meaning varies depending on the current Order. The labels next to the spin boxes will describe their effect where known

For Orders concerning Regions, the parameter 1 box now equals the Region number like in conditions i.e. Set the region using 1-4 instead of 0-3.
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Throttle This is the percentage of full throttle that the FG will begin the mission at.  For Capital Ships that you want to "Sit and Fire" set this to 0% and give it an order such as "Patrol and Attack".
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Speed This setting is the top speed the FG can travel at, in MGLT. Unlike XvT, it doesn't seem to work for Player Craft in XWA. This only has effect when the Throttle is set to 100%.
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CMD Order Description Order descriptionThis is the description you will see in the CMD of your targeted FG's current order e.g. "Attacking target". 

Like Goal Strings, if this is left blank the game will generate its own default strings, but you can define your own description for each order.


 
 

"Jump" Page

Jump page
Jump Each FG Order in each Region has a Double Condition which will trigger the FG to Jump immediately to that Order. To view or edit the Jump condition for a particular Order, first select the Order in the Order/Region selector.

Orders will be carried out in sequence unless the corresponding Jump Condition becomes true.
 

E.g. Suppose you want your X-Wings to attack all TIE Fighters, but when the ISD Rage arrives, forget the TIEs and attack the ISD. You would give the X-Wings:

Order 1: Attack Ship Type TIE Fighters 
Order 2: Attack Flight Group ISD Rage

Select Order 2, go to the Jump page and set the condition to "100% of Flight Group ISD Rage must arrive".

Getting Jump conditions to function as intended can be tricky and, as Riley Man recently discovered, the ship's Order 1 can affect whether the FG will correctly jump to another order, so you may need to play around with it to get the desired result. 
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