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| Ships | Options |
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Arrival | Departure | FG Goals | Orders | Jump |
| "Orders" Page |

| Order | This is a list of all know
Orders that can be assigned to a FG. A brief description of the Order will
be displayed below the selection box. NOTE:
There
are
some Orders (such as "Attack Targets") which are not suitable for large
ships due to the way they will maneuver, however there are "Starship" versions
(named "SS" or "SShip") of the same Order.
All craft in the same FG have the same Orders. Many orders will require valid Targets and/or Order Parameters to be set in order for them to function correctly. Next to the Order selection
box is the |
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| Targets | This is where a lot of people
get into trouble, so I'll try to explain it in detail.
Be careful to assign valid
Targets, as A.I. controlled FGs will leave the mission if there are no
FGs which match their specified Targets.
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| Order Parameters | These are the
2 parameters below the Targets whose meaning varies depending on the current
Order. The labels next to the spin boxes will describe their effect where
known
For Orders concerning Regions,
the parameter 1 box now equals the Region number like in conditions i.e.
Set the region using 1-4 instead of 0-3.
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| Throttle | This is the percentage
of full throttle that the FG will begin the mission at. For Capital
Ships that you want to "Sit and Fire" set this to 0% and give it an order
such as "Patrol and Attack".
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| Speed | This setting is the top
speed the FG can travel at, in MGLT. Unlike XvT, it doesn't seem to work
for Player Craft in XWA. This only has effect
when the Throttle is set to 100%.
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| CMD Order Description | This
is the description you will see in the CMD of your targeted FG's current
order e.g. "Attacking target".
Like Goal Strings, if this is left blank the game will generate its own default strings, but you can define your own description for each order. |
| "Jump" Page |

| Jump | Each FG Order in each Region
has a Double Condition which will trigger the FG to Jump immediately to
that Order. To view or edit the Jump condition for a particular Order,
first select the Order in the Order/Region selector.
Orders will be carried out
in sequence unless the corresponding Jump
Condition becomes true.
Getting Jump conditions to
function as intended can be tricky and, as Riley Man recently discovered,
the ship's Order 1 can affect whether the FG will correctly jump to another
order, so you may need to play around with it to get the desired result.
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