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Datapad
 
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Ships  Options
Role
Arrival Departure FG Goals Orders Jump

 
"Options" Page

Options page
Optional Weapons These are the alternative weapons the player will have to select from in the hangar before the mission starts. The "All options" button toggles all selections on/off.
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Optional Ships These are the alternative Ships the player will have to select from in the hangar screen before the mission starts.

To create your own list of optional ships choose "User Defined Options", then click on highest empty slot and choose the Waves, Size and Ship Type in the colored boxes. You can create up to 10 alternative Ship configurations.
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Edit Unknowns This button brings up a window which allows editing of the used unknown values for FGs.
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Orientation This option works for objects, however I accidentally discovered it works for PLTs, so it may work for other non flying craft. I'm pretty sure it doesn't work for flying craft. 

Each successive value increases the angle of rotation. Points where the object is Flat, On Edge and Upside Down are marked in the list.
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"Role" Page

Role page
Tactical Role 1 & 2  The Role chosen here will determine what description will appear when that craft is chosen in the CMD e.g. "Our Mission Critical Craft" or "Primary Target".  (I am unsure of the difference between these 2 Role settings.)

This selection also determines whether, and which set of, audible messages you will hear from your Tactical Officer e.g. "Message from our Mission Critical Craft; they're under attack."
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Pilot (Voice) This description is used to name a pilot, and also assign that pilot's voice to the FG if available. The available voices are Aeron, Emon, Emkay and Rebel Pilots 1 to 12
"Arrival" Page

Arrival page
Via The default Arrival method for a FG's waves. You can choose from having the FG arrive via Hyperspace or a specified Mothership. (You will need to create the Mothership before you can set it here.)
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Alternative The alternate Arrival method if the default method is not available e.g. its Mothership has been destroyed.
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Condition A Quad condition to trigger the FGs arrival in the mission.
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Delay The delay in minutes and seconds, after the Arrival condition becomes true, before the FG arrives in the mission.
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Only if Player When this option is selected the FG will only appear in the mission if it is piloted by a Player.
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Difficulty Level Set the Difficulty level(s) which the FG will appear in:

All Levels,  Easy,  Medium,  Hard,  >Easy,  <Hard,  Never

The "Never" value can be used to temporarily turn off a FG while testing a mission.

"Departure" Page

Dept page
Via / Alternative Work the same as the Arrival options, but for the Departure method.
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Condition A Double condition to trigger the entire FG's departure from the mission.
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Delay The delay in minutes and seconds, after the Departure condition becomes true, before the FG departs from the mission.
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Abort Mission When This is the state an individual craft must be in for it to abort its mission, (unlike the Departure condition which applies to all ships in the FG.)

The "shields out/damaged" option doesn't really work for small craft whose shields recharge quickly, it should only really be used for large ships.
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Explosion Time The time it takes for a ship which has been destroyed to actually disappear. 

This parameter only affects non-fighter craft. An approximation of the explosion time is shown beside the spin box as you change the values.
 

"FG Goals" Page

FG Goals page
Goal This is a list of goals which are dependent only on the FG to which they belong. There can be up to eight goals per FG. The goal itself is a special case Condition where the must parameter is variable to make them Prevent ("must NOT") goals or BONUS goals. Just select a goal slot and edit its parameters in the boxes below.
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Applies to Team In mission types other than Melees, this seems to work as the Team to which the Goal applies. For Melees, it seems work differently but I'm not sure how.  As far as I know there is no point assigning FG Goals to non-Player Teams.
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Points The points which will be awarded if the Goal is completed.
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? This Unknown flag seems to have to be checked for Team 1 and unchecked for Team 2, but if you find your FG goals aren't working as they should, try changing this.
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Goal Strings There is a set of Goal Strings for each FG Goal. To edit these, first select the desired goal in the list.

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