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Mission Editing Overview
 
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 Mission Files Toolbar Conditions Goals & Strings Multiselecting Custom Lists

 
XvT Mission Files

Before creating and editing missions you'll need to understand the "building blocks" of an XvT mission:
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Flight Groups (FGs) These are all of the "things" that will appear in the mission and can be divided into 3 types:

Craft: anything that is capable of having shields such as fighters and all other flying craft, but also includes platforms, asteroid bases and containers.
There is a maximum of 32 Craft in a mission at any one time.

Objects: satellites, probes, buoys, mines and asteroids.
There is a maximum of 64 Objects in a mission.

ACTs: 2 dimensional images of planets.
 

Teams It is the Teams settings that determines who is on whose side, not IFF. Up to 8 player teams are supported. All craft on the same Team are friendly and have the same goals to succeed in the mission. All other Teams are enemies by default, but it is possible to set multiple Teams to be friendly to each other.
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Conditions Conditions can describe just about any possible state of any element of the mission, or any event that can happen during the mission, e.g. 100% of FG Alpha must be destroyed.

Conditions have a value of either true or false depending on whether the state or event that they describe is true.

They are used to define Goals, (the goal is completed when all conditions which make it up become true,) and also to trigger events such as FGs arriving, departing, or changing orders.

Most conditions used for Goals have 3 User Strings attached to them. 
 

User Strings These are strings that appear in the Goals box while in-flight, indicating to the Player the Global Goals and FG Goals they must achieve in order to complete the mission. The game will generate its own strings for conditions but these can be customized. 
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Goals Goals consist of up to four Conditions. Goals are objectives a Team must complete in order to win the mission. There may be additional goals to gain bonus points, or that must be prevented in order to keep other Teams from winning the mission.
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Messages Text messages can be sent to selected Teams when specified conditions are met. 
There are also 3 messages per Team which (if non empty) will be sent to Teams automatically in the event that they:
  • Complete their primary goal 
  • Fail their primary goal 
  • Complete their secondary goal 
Messages may also have WAV files assigned to be played along with them.
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Briefings Each player Team can have their own, or shared, animated Briefing which outlines the mission situation and objectives.
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.lst files .lst files are used by the game to tell it which files are available to it for various purposes such as:
  • Which missions are available to play.
  • Which missions are in a Campaign, Battle, etc. 
  • Which OPTs are assigned to which ship slot. 
  • Which WAVs are played along with messages.
Once you have created a mission, it must be added to the appropriate .lst file(s) for you to be able to select it in the game.
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Mission Types

There are 2 file formats (assuming you have BoP) and 4 different Mission types in XvT. 
 
 
Mission Settings
These parameters are set at the bottom of the Datapad in the editor's main window: a drop down list to set the Mission type, radio buttons for the Format, and edit boxes to set the Total time Players have to complete the mission.(If these are set to zeros there is no time limit)

The main difference between the formats is that BoP format missions have debriefings which are used when they are played as part of a Campaign.


 

If you have BoP, you will have a "BalanceOfPower" directory within your "XWingTie" directory, which will contain duplicates of all the directories within "XWingTie". BoP Format missions will be found within that "BalanceOfPower" directory.
 

The available Mission types and their locations are:
 

Training Single Player missions (although some of the original missions have this setting for 2 player Training.)

Found within the \Train directory.
 

Melee Multiple Player-teams, usually all hostile to each other.

Found within the \Melee directory.
 

Multiplayer Training From 2 to 8 Players, all on the same or Allied Teams.  All BoP Campaign missions are Multiplayer Training.

Found within the \Train directory.
 

Multiplayer Combat From 2 to 8 Players, with at least one on Team 1 and one on Team 2. Team 1 must be IFF Imperial and Team 2 must be IFF Rebel.

Found within the \Combat directory.

 


 
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