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| Mission Files | Toolbar | Conditions | Goals & Strings | Multiselecting | Custom Lists |
| XvT Mission Files |
| Before
creating and editing missions you'll need to understand the "building blocks"
of an XvT mission:
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| Flight Groups (FGs) | These
are all of the "things" that will appear in the mission and can be divided
into 3 types:
Craft:
anything that is capable of having shields such as fighters and all other
flying craft, but also includes platforms, asteroid bases and containers.
Objects:
satellites, probes, buoys, mines and asteroids.
ACTs:
2 dimensional images of planets.
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| Teams | It
is the Teams settings that determines who is on whose side, not
IFF. Up to 8 player teams are supported. All craft on the same Team
are friendly and have the same goals to succeed in the mission. All other
Teams are enemies by default, but it is possible to set multiple Teams
to be friendly to each other.
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| Conditions | Conditions
can describe just about any possible state of any element of the mission,
or any event that can happen during the mission, e.g.
100%
of FG Alpha must be destroyed.
Conditions have a value of either true or false depending on whether the state or event that they describe is true. They are used to define Goals, (the goal is completed when all conditions which make it up become true,) and also to trigger events such as FGs arriving, departing, or changing orders. Most conditions used for
Goals have 3 User Strings attached to them.
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| User Strings | These
are strings that appear in the Goals box while in-flight, indicating to
the Player the Global Goals and FG Goals they must achieve in order to
complete the mission. The game will generate its own strings for conditions
but these can be customized.
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| Goals | Goals
consist of up to four Conditions. Goals
are objectives a Team must complete in order to win the mission. There
may be additional goals to gain bonus points, or that must be prevented
in order to keep other Teams from winning the mission.
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| Messages | Text
messages can be sent to selected Teams when specified conditions are met.
There are also 3 messages per Team which (if non empty) will be sent to Teams automatically in the event that they:
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| Briefings | Each
player Team can have their own, or shared, animated Briefing which outlines
the mission situation and objectives.
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| .lst files | .lst
files are used by the game to tell it which files are available to it for
various purposes such as:
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| Mission Types |
There
are 2 file formats (assuming you have BoP) and 4 different Mission types
in XvT.
If
you have BoP, you will have a "BalanceOfPower" directory within your "XWingTie"
directory, which will contain duplicates of all the directories within
"XWingTie". BoP Format missions will be found within that "BalanceOfPower"
directory.
The
available Mission types and their locations are:
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