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| The Messages page is where you can edit all of the parameters of Messages and their trigger conditions, and assign WAV files to be played along with them. All Message parameters except Text are Multi-selectable. |
| Message Parameters |
| Text | Can be up to 64 characters
in length.
.. |
| Color | The color that the message
will be displayed in the game. This is usually the same as the IFF of the
Team that's supposed to be sending the message.
.. |
| Condition | A
Quad Condition to trigger the Message being sent.
.. |
| Delay | The
delay after the trigger Condition becomes true, in intervals of 5 seconds,
before the Message is sent.
.. |
| Seen By | The
list of Teams to which the Message will be displayed. Highlight the Team
name to select it. If a message is unseen it will appear grey in the Message
List.
.. |
| WAV .lst Files |
| All XvT/BoP
missions can have a matching WAV .lst file which defines the list of .WAV
files to be played along with the text messages. This .lst file must have
the same name as the mission file, but with a ".lst" extension, and be
in the \Wave directory i.e. XWingTie\Wave
or XWingTie\BalanceOfPower\Wave depending
on the mission format.
If a matching .lst file exists for a mission, it will loaded automatically by XvtED when you load the mission. When you select a Message from the list which has a matching WAV assigned, the WAV file will be played (if the "Autoplay" option is selected.) If you want to see how it works, load one of the original XvT training missions (NOT the BoP training missions) because most have an associated WAV .lst file. It is important to note that there is a maximum of 19 WAVs that can be used in a mission (without them replacing WAVs such as wingman acknowledgements.) Only 16 are available for custom Messages, the others are reserved for Goal results:
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| WAV File Manager |
| Using the WAV
file manager you can easily create WAV .lst files and assign WAVs to your
Messages.
The functions of the WAV manager are: |
| Create | Creates a .lst
file in your \Wave directory with the same
name as your mission (so the mission must be named first.)
When a .lst file is created
by XvtED, all entries are set to dummy.wav,
which is just a bit of silence which is used when you don't want to hear
a WAV played along with a particular message.
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| Save | Saves the current state
of the WAV file.
.. |
|
| Clear | Sets WAV for
current message to dummy.wav.
.. |
|
| Assign | Brings up a
Load file dialogue to choose the .WAV to assign to the current message.
The .WAV files you use must be in your \Wave directory or a subdirectory of it. So you can create new folders within the \Wave directory and put your own samples in there. NOTE: You
can only use a sample once per mission. If you assign the same
WAV to more than one message, you will only hear it for the first message.
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| List WAVs | Brings up a text list of
the WAVs included with the game, (it's not a complete list but the useful
ones are there, with an asterisk next to the ones I think are most useful.)
Select the WAV you want to add then press OK to assign it to the current Message (or double click the list to select and close at the same time.) The options on the side will
switch between voices.
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| Message List |
![]() Messages have an * before their text to indicate that a non-dummy WAV file has been associated to it. Double clicking the message list will bring up the list of WAVs included with the game, double clicking that list will close that window with the selected WAV assigned. Instead of * to indicate a WAV is assigned to the 17th, 18th and 19th position in the .lst file, I've used (S), (2) and (F) to indicate they are assigned to the Primary Goal Success, Secondary Goals success, and Primary Goal Failure respectively. |