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| Global Goals |
| On
this Page you define the Goals which, along with FG Goals, determine what
each Team must accomplish in order to win the mission. Unlike FG Goals
these Goals need not be restricted to what happens to FGs in the mission,
but to any event a Condition can define.
On the left hand side of the page is the interface for editing the 3 types of Global Goals, on the right hand side are the User Strings for each of the 4 Conditions for each Goal type. .. |
| Team | Choose
the Team that the current Global Goals relate to.
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| Primary Goals | Quad
Condition, Mission Critical
Goals.
The Team must complete these goals in order to win the mission. .. |
| Prevent Goals | Quad
Condition, Mission Critical
Goals.
The Team must prevent these Conditions from becoming true, so you must specify the conditions the Team must not allow to happen. e.g. if you want CRS Liberty to survive the mission, the Prevent Goal must be 100% of FG CRS Liberty must be destroyed. .. |
| Secondary Goals | Quad
Condition, Non-Critical
Goals.
These are basically Bonus goals. The Player will not be aware of these Goals because there are no Incomplete strings shown in the in-game Goal list. However the Success string will show when they have completed the Goals. .. |
| Points | These are the Points that the Player will receive for completing each set of Goals. They will usually only be assigned to the Secondary Goals for bonus points. |