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| Ships | Options | Arrival | Departure | FG Goals | Orders | WPs | Other |
| "Orders" Page |
| Order | This is a list of all know
Orders that can be assigned to a FG. A brief description of the Order will
be displayed below the selection box. There
are some Orders (such as "Attack Targets") which are not suitable for large
ships due to the way they will manoeuvre, however there are "Starship"
versions of the same Order.
All craft in the same FG have the same Orders. Many orders will require valid Targets and/or Order Parameters to be set in order for them to function correctly. Next to the Order selection
box is the + button for adding the currently
displayed Order to the Order Clipboard. This works in the exactly the same
way as the Condition Clipboard.
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| Targets | This is where a lot of people
get into trouble, so I'll try to explain it in detail.
Be careful to assign valid
Targets, as A.I. controlled FGs will leave the mission if there are no
FGs which match their specified Targets.
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| Order Parameters | These are the
2 parameters below the Targets whose meaning varies depending on the current
Order. The labels next to the spin boxes will describe their effect where
known.
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| Description | This is the Order
Description which will appear next to the FG when you enter a mission.
You can select the box and type in a Description, or choose one from the
drop down list, which is customizable.
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| Throttle | This the percentage
of full throttle the FG will begin the mission at.
For Capital Ships that you want to "Sit and Fire" set this to 0% and give it an order such as "Patrol and Attack". .. |
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| Speed | This setting is the top
speed the FG can travel at, in MGLT.
This only has effect when the Throttle is set to 100%. It also works for Player
Craft, but it is a cheat as it remains your top speed regardless of your
power distribution.
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| Order List | A description of the FG's
4 Orders is shown at the bottom of the page. To edit any one of them click
on its text, or double-click to bring up the Order Clipboard.
Orders will be carried out in sequence from 1 to 3. Order 4 is the "Jump to"
order i.e. the FG will jump straight to this order as soon as its Jump
Condition
(on the "Other" page) becomes true.
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| "WPs" (Waypoints) Page |
| Waypoint Grids | There are 2 Grids
on this page with which you can edit all of the 3 dimensional points used
to place the FG and define its movements, although this can also be done
in the Map a lot easier.
The grid on the left shows
the WP data in kilometres, the grid on the right shows the same data in
"raw" form, without being converted to kms.
The different types of WPs
are:
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| Set to Start 1 | Pressing the
"Set to Start 1" button will set the Briefing co-ordinates for the current
FG to match it's Start 1 co-ordinates for all briefings. This is an easy
way to get a basic layout for your Briefing Icons.
There is similar option in
the Briefing editor to set the Briefing points of all FGs to their Start
1 co-ordinates for the current Briefing.
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| Raw Data | For WPs to be
displayed in kms, the actual number stored in the mission files must be
divided by 160. The result is then displayed to 2 decimal places. This
means that editing is accurate to .01 kms, when actually it's possible
to edit them to .005 km (but NOT .001 km).
The "Raw" grid shows the numbers as stored in the mission files. Editing these numbers by 1 unit will give the smallest possible increment. .. |
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| 3 Decimal places | This option will round off the conversion to kms in the WP grid to 3 decimal places rather than the default 2. |
| "Other" Page |
| Orientation | This option only works for
objects,
it
does not work for shielded Craft.
Each
successive value increases the angle of rotation. Points where the object
is Flat, On Edge and Upside Down are marked in the list.
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| Jump to Order 4 | Double Condition which will
trigger the FG to Jump immediately to Order 4.
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| Unknowns | There are several labels
showing values from different parts of the mission files. These are parameters
that have been used in the official missions (i.e. have had non-zero values)
but their purpose is unknown.
The Edit Unknowns button brings up a window where you can edit these values if you want to experiment with them. |